Wednesday, July 2, 2014

Helmet design progress

So here is a helmet design Ive been working on in Maya and ZBrush. I laid out the shape in maya till i liked the look. And this was the point these images were taken. Simple AO no rendering to speak of. And overlaid the wireframe so you can see how messy it is. Im already ported over into Zbrush now and Im using the new brushes i made to detail it as well as flatten out areas of particular faceting. The faceting is all due to my building and designing it all at the same time low res like. I found that simple to get the look i wanted. This took all together over many sittings about 8 hours of real work and modeling/ designing time. Change this change that
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