HDRi Breakdown for Visual FX
So an aspiring artist asked today for info on HDRi probes and I thought to myself man I really miss talking shop and Im working way too much....lol So Im taking a break for the film and the Art Director day job and all that to write a few things about 3d and HDRI and lighting for VFX and maybe post some of the new things ive been working on. Lets start with "How to take HDRi"
I can offer info on four different solutions.
1) Low end is to use the gazing ball you can see more explanation on this tutorial i did here: http://www.digitaltutors.com/lesson/9878
The good part about this is that its cheap. The bad part is that the resolution and quality are low.
2) Next level is the option youve found with a different type of reflective item on a lens.
The good part about this is that its a little easier than the garden gazing ball so your more efficient. The bad part is that the resolution and quality are low and there is a cost of 400$
3) My preferred level is right in the middle range of cost and pretty high in quality.
a)You need a full frame sensor on a camera like one on the Canon MKII or MKIII http://www.usa.canon.com/cusa/consumer/products/cameras/slr_cameras/eos_5d_mark_iii
b) And a nice quality fish eye lens. One such as these http://www.sigmaphoto.com/lenses/fisheye The cost is between 400-800$ and the quality matters.
c) Also a Nodal Ninja http://shop.nodalninja.com/nn4-w-rd16-ii-advanced-rotator-f4503/
d) And a Manfrotto tripod http://www.manfrotto.us/collection/8374.58969.1070647.0.0/190_new_series
I prefer these brands due to quality in weight, strength, and durability.
e) Then you need software. The one i've found the most reliable and highest quality is PT GUI http://www.ptgui.com/.
There is a free one that some people recommend and i tried it ( I like free) But in the end i had to go buy PTGUI to get a real stable pipeline for making my HDRIs.
I'm thinking of making a blog post and tutorial with pictures of all this if that's helpfull?
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